Social stories
Social stories are a great way to make events, venues, and community spaces more welcoming for everyone. By using clear steps, simple language, and pictures, they help people feel prepared, confident, and ready to enjoy new experiences.
What is a social story?
A social story is a simple and visual tool that helps people understand what to expect when visiting a new place or attending an event. It uses short sentences, pictures, and clear steps to explain what will happen.
Social stories are especially helpful for people who prefer visual information or step-by-step instructions. They make new experiences easier to understand and less overwhelming.
Why are social stories important?
Social stories can:
- Reduce stress and anxiety: knowing what to expect can make new situations feel less overwhelming.
- Build confidence: they help people feel prepared and ready for what’s ahead.
- Support memory: social stories can be revisited whenever a reminder is needed.
- Explain behaviours: they show what is appropriate in specific situations, helping people feel more in control.
- Aid understanding: pictures and simple language make complex ideas easier to grasp.
- Encourage independence: people can use social stories on their own to prepare for events or venues.
How to create a social story
Follow these steps to make an effective social story:
- Understand your audience.
- Who is the story for? A child, teenager, or adult? Consider making multiple versions depending on audience.
- What do they need to know to feel safe and confident?
- Use photos or pictures.
- Include real photos of the venue, staff, or activities.
- If photos aren’t available, use simple drawings or symbols.
Include key details
- Introduction: explain the venue or event and its purpose.
Example: “This is the library. It’s a quiet place to read and borrow books.”
- Step-by-step information: show what will happen, from arriving to leaving.
Example: “When I arrive, I might see a line of people waiting to buy tickets.”
- Sensory information: describe sounds, lights, or crowds visitors might experience.
Example: “The venue might be noisy. If it feels too loud, I can wear headphones.”
- Rules and behaviours: use positive language to explain what is expected.
Example: “At the museum, it’s important to walk and not run to keep everyone safe.”
- Use simple and positive language: write short sentences and focus on what someone can do.
Example: “If I feel tired, I can take a break in a quiet area.”
- Test and improve: share the story with the intended audience and ask for feedback. Update the story as needed to make it more helpful.